Viz Mosart Administrator Guide

Version 3.9 | Published November 04, 2019 ©

Overlay Graphics Configuration

Overlay Graphics Configuration Window

The Overlay Graphics Configuration (OGC) window provides configuration options for the Overlay Graphics interface.

  • To open, in the Overlay Graphics application, select Settings> Properties.

    images/download/attachments/57238949/image2018-8-1_11-46-37.png
  • Select (click) an object (here: the controller named HEGO).
    The form displays more information.

    images/download/attachments/57238949/image2018-8-1_12-3-21.png

Controllers, Engines and Destinations

Controller

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A controller defines the type of the graphics system that is going to be used. For each controller, both common and specific properties can be configured as explained below.

As a rule, connection settings for the graphics system are not defined at Controller level. However, for some graphic handlers, connection definitions to auxiliary components must be provided (for example, when connecting to the Media Sequencer for Vizrt graphics systems).

Engine

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For each controller, one or more engines can be added. An engine defines the connection to the graphics system.

Destination

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The destination defines the output channel(s) where you play out the graphics.

Configuration Panels

For explanation, each panel is presented in this style:

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Panel 1 - Graphics Configuration

Panel 1A

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  • New controller: Adds a new controller.

  • New engine: Adds a new engine.

When a controller has been clicked on:
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Example Hego

  • Active signal

    • Delay (frames): Displays an integer value indicating a number of frames to be delayed. Default: 0.

    • Distribute status: Displays a checkbox indicating whether the selected controller is set to distribute status. Default: Unchecked.

  • Description

    • Graphic Type: Displays the selected controller type from a dropdown list of possible controllers.

    • Hego Id: Displays an integer value indicating the selected controller's ID number.

    • Name: Displays the written name of the selected controller.

Replace takeout logic

  • Delay (frames): Displays an integer indicating a number of frames to be delayed. Default: 0.

  • Enable: Displays a checkbox indicating whether the Replace takeout logic has been enabled. Default: Unchecked.

When an engine has been clicked on:
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Example Hego engine

  • Behaviour

    • Always Take In: Displays a checkbox indicating whether the selected engine is set to always taking in . Default: Unchecked.

    • Continue Scene: Displays a checkbox indicating whether the selected engine is set to continue the scene . Default: Unchecked.

    Configuration

    • Channel: Displays an integer value indicating the channel. Default: 0.

    • Encoding:

    • Host: Displays the host identification name. Default: localhost

    • Port: Displays an integer value indicating the selected engine's port number. Default: 10003.

    Description

    • Name: Displays an integer value indicating the selected engine's ID number. Default: 1.

    Handler

    • Handler Id: Displays an integer value indicating the selected engine's ID number. Default: 1.

    • Name: Displays the name of the engine handler.

Bottom of Panel (information)

  • Further details about the active property

    images/download/attachments/57238949/image2018-8-1_12-13-5.png

Panel 1B

  • This section contains a list of controllers.

    images/download/attachments/57238949/image2018-8-1_12-10-43.png
  • For each controller, potentially a sub-list of engines.

    images/download/attachments/57238949/image2018-8-1_12-11-59.png

Panel 2 - Mosart Graphics Destinations

Panel 2A

  • A list of destinations.

    images/download/attachments/57238949/image2018-8-1_15-7-17.png
  • The activated destination is indicated in orange.

    images/download/attachments/57238949/image2018-8-1_15-8-16.png
  • Multiple engines can be assigned to:

    • The same destination (Mirrored Graphics Playout), where you use identical graphics concepts.

    • Different destinations with different names, where you use separate concepts for each output.

    • Different destinations with the same name, for example, playing out the same graphics on multiple parallel outputs, either in a virtual set configuration or in a multi-branding setup.

Panel 2B

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  • New destination: Adds a new destination.

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Graphic handler

    • Description: Displays the selected, named destination.

    • Link: Displays a concatenation of the Handler Id and the Handler Name separated by a colon. This information indicates the graphics handlerlinked to this specific destination.

  • Bottom of Panel (information)
    images/download/attachments/57238949/image2018-8-2_8-31-36.png
    Further details about the active property

Panel 3 - Property Tabs

Graphics Profiles

Only available when the selected item is a controller.

  • Display Name

    • Default scene on wall:

    • Default: Indicates whether the entry may be set as default.
      Default: Unchecked

  • ShowPath:

Actions

Only available when the selected item is an engine.

  • Event:

  • Action:

  • Value:

MMR

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  • Use Media Router: Displays a checkbox indicating whether to use a Mosart Media Router. Default: Unchecked.

  • Engine Destination Map

    • Engine 1 [to 8]: Displays a drop-down list of possible destinations to be linked to this engine. A checkbox gives the opportunity to set the destination. Default: Unchecked.

General

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  • Logging

    • Verbose: Displays a checkbox indicating that verbose actions are logged. Default: Unchecked.

    • Trace: Displays a checkbox indicating that trace actions are logged. Default: Checked.

  • GUI Control

    • Show local id's: Displays a checkbox indicating whether local IDs should be displayed. Default: Unchecked.

  • Mosart server

    • Hostname: Displays the hostname for the Mosart Server. Default: localhost.

  • Graphics Mirroring

    • Enable: Displays a checkbox indicating that graphics mirroring has been enabled. Default: Unchecked.

  • Connectivity

    • Connected when in standby:Mosart Server remains connected during periods of standby mode.
      Default: Unchecked.

    • Connected when idle:Graphics devices will not be disconnected when put in idle (For example, when switching from main to backup).
      Default is unchecked

Obsolete Config

Overwrite Alert: Clicking the red CONVERT button in the Obsolete Config tab overwrites your existing configuration. Be sure about the consequences before you decide to click it.


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  • Type: Displays a drop-down list of the available controller types.

  • Engine

    • Engine activation: Activates the engine by checking the checkbox.

    • Handler name: Sets the name of the engine handler.

    • Host: Sets the name of the host.

    • Port: Sets the port number.

    • Default Scene: Sets the default scene.

    • Destination: Sets the destination by selecting one from the dropdown list.

    • Preview engine: Sets the order of the preview engines.

  • Old static configuration: This part of the form is considered obsolete, hence the tab name.

Obsolete Configuration Notification: The red CONVERT button in the Obsolete Config tab is intended only for users who previously have been working with the old configuration and want to convert the old configuration and replace the current configuration.