Viz Mosart Administrator Guide

Version 3.9 | Published November 04, 2019 ©

Overlay Graphics Configuration - Property Tabs

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The tabs functions are:

Graphics Profiles Tab

The selection of graphics profile will change the look of all graphics used for the specific show. Viz Mosart will take care of which concept the graphics devices will use (on Vizrt graphics systems this technique is called concept override, on other graphics systems Viz Mosart uses its own concept override technique).

To open, go to Settings > Properties > Graphics Profiles tab. You must then select the controller (black) that you want to configure.

The list of Graphics Profiles changes dynamically depending on which controller is selected. When the graphics profile is changed in Overlay Graphics Interface or Viz Mosart GUI it will look through all the controllers. If a controller has that particular graphics profile, it will change the show path, VCP concept (Viz only) and default scene on wall values.

The Overlay Graphics Interface application must be restarted for any changes to take effect.

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  • Display Name: Name of the Graphics Profile that will be displayed to the user. The Graphics Profiles are displayed as menu options both in the Mosart GUI and in Overlay Graphics.

  • ShowPath: Path to the files the graphics engine uses. Absolute path where graphics are located within the graphics engines. Dependent upon graphics type.

  • VCP concept (Vizrt only): Name of the Viz Pilot concept that should be used when working with the selected profile.

  • Default scene on wall Scene name to be used as default for wall graphics. Dependent upon Graphics Type.

  • Default: Selects the graphics profile to be used as default. The default graphics profile is used initially before any profile is set from the user.
    Click on the Graphics Profile tab to switch between profiles. The default profile is displayed in bold, and the active profile is marked with a check mark, and is displayed in parenthesis on the menu itself.

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Actions Tab (Event and Action Rules)

To open go to Settings > Properties > Actions tab.

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In the Actions tab, any number of event-action rules can be setup. The engine you want to configure these actions for must be selected. The rules list changes dynamically depending on which engine is selected.

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Three parameters are defined in order to set up an event-action rule:

  • Event: Specifies the event that will trigger an action. Currently the following events are available:

    • BecomeActive: Trigger action whenever the Overlay Graphics Interface state changes from “Idle” to “Active”.

    • BecomeIdle: Trigger action whenever the Overlay Graphics Interface state changes from “Active” to “Idle”.

    • Clear: Trigger action whenever a Viz Mosart Clear event is received to clear all overlay graphics. A clear event is typically received when a rundown is reloaded or deleted.

    • MirrorActive: Trigger action when the mirroring graphics engine becomes active (for mirroring). Can only be used only when using Mirrored Graphics Playout

    • MirrorInActive: Trigger action when the mirroring graphics engine becomes inactive (for mirroring). Can only be used only when using Mirrored Graphics Playout

  • Action: Specifies which action to trigger for the given event. Currently two actions are available:

    • Macro: Will invoke a macro on the given engine. The macro to take is specified in the Value parameter.

    • TakeNamedOverlay: Will invoke a named (or constant) CG on the given engine. The named CG to take is specified in the Value parameter.

  • Value: Optional value depending upon Action. Value depending upon selected Action.
    As shown in the figure above, there may be multiple event-action rules for a particular controller, for example:

  • Add a new event-action rule by setting values in the row at the bottom, marked with a star ‘*’.

  • Selecting the corresponding row is done by clicking in the column left of the “Event” column.

  • Delete existing event-action rules by selecting the corresponding row, and then press DELETE on the keyboard.

MMR Tab

To open go to Settings > Properties > MMR tab.

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  • Use Media Router: In order to use the Media Router (MMR), this must be enabled (checked). The use of Media Router by Overlay Graphics Interface must also be enabled in AV Automation Devices - General > Media Router.

  • Engine Destination Map: Maps between Engine number and graphics destination. The Engine number is part of the Media Router configuration and is given as a DeviceName property. For more information see the Viz Mosart Media Router Guide.

  • Use the check boxes to select to a maximum of 8 engines. In the example in the figure above the MMR configuration specifies two overlay graphics engines with number 1 and 2 respectively.

General Tab

To open go to Settings > Properties > General tab.

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  • Logging:

    • Verbose: If enabled, increases the detail level of information sent to the Viz Mosart log.

    • Trace: If enabled, internal tracing is activated (more details are being sent to the debug view). Used for debugging purposes only.

  • GUI Control:

    • Show local id’s: Enables display of graphics id in the OverlayGraphics GUI. Shown in dedicated columns in both repository and log tables.

  • Mosart server:

    • Hostname: Defines the hostname or IP number of the Manus Administrator. Default: localhost

  • Graphics mirroring:

    • Enable: Simultaneous control of two different graphics engines driven in mirroring by Viz Mosart. When enabled, both engines will receive “take” commands at the same time. For more details, see Mirrored Graphics Playout

    • Connectivity:

    • Connected when in standby: If enabled, graphics devices will stay connected when in standby or idle modes.

    • Connected when idle: If enabled, Graphics devices will stay connected when put on idle, for example when switching from main to backup (Default = disabled).

      Note: A similar parameter is available for full screen graphics, see _GraphicsConnectedWhenIdle _in AV Automation Settings (see AV Automation Devices - Graphics ).

Obsolete Config Tab

To open go to Settings > Properties > Obsolete Config tab.

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This tab is used to convert overlay graphics configuration from Viz Mosart 3.4 or earlier versions.

IMPORTANT! If you have configuration based on Viz Mosart 3.5 or later, then DO NOT use the Obsolete Config tab. If you have a configuration based on Viz Mosart 3.4 or earlier, then we strongly recommend converting your configuration to the new standard.

This tab displays the configuration parameters as they were in Viz Mosart 3.4 and earlier, and is used to update old configurations to the new standard.

To convert old configurations to the new standard, click the CONVERT button. This will overwrite any existing standard configuration.

The fields in this tab are:

  • Type: The type of graphics used

  • Engine 1-8 (check box): Check the graphics engines to be active. When converting to new configuration only active engines will be converted.

  • Handler Name: Default CGA, CGB etc

  • Host: hostname or IP-address of graphics engine.

  • Port: Tcp/ip port number of graphics engine.

  • Default scene: Specifies the graphics destination to be associated with the graphics engine. The graphics destination is assigned to graphics received from NCS.

  • Preview engine: The number of the engine to use as a preview engine.