Viz Mosart Administrator Guide

Version 3.9 | Published November 04, 2019 ©

Using Overlay Graphics Interface

Overlay Graphics is only used for overlay graphics. Full-frame graphics are controlled through the AV Automation application.

images/download/attachments/57242395/about_mmoverlay-app.png

The Overlay Graphics user interface consists of four main areas (referenced as [1] to [4] in the text) as well as a top main menu, graphic status line under the main menu and an info line at the bottom of the main window.

On the top you have the Main Menu giving access to various functions grouped into Settings, Graphic Profile and Tools.

Just under the menu there is the status line which gives information about the graphic that is on-air or off-air.

[1] in figure above: On the left section of the screen you can see a table of overlay graphics (CGs) present in the current rundown. The significance of each column label is:

  • Time: the time when the graphic is added in Overlay Graphics

  • U: The number of updates for the selected graphic

  • T: The number of takes for the selected graphic

  • Type: The graphic type which can be:

    • A= Auto Out (a Manual CG can also be Auto Out)

    • B= Background End

    • S= Story End

    • M = Manual (Open End)

    • L= Last Out

    • -= Stay Always

    • >= if template is "STORYSTART"

    • ***= None of the above
      If the graphic is a locator, then the type will be suffixed with an "L"

Note:Locator is a special graphics item that will be linked to a video server crosspoint. When taking the crosspoint from a Mosart template, either as a switcher crosspoint or keyed crosspoint (in a DVE box), the graphics will also be (re-)taken.

When an overlay graphic from the list is selected you can see more information about it in graphic details area below the list (from left to right): the graphic title, the handler name, the graphic description, the graphic type and the graphic id.

Under the graphic details area there are buttons which describe actions that can be performed directly from Overlay Graphics for a selected graphic from the list:

  • Take: takes graphic on-air

  • Take out: takes graphic off-air

  • Clear: takes out all taken graphics

  • Info: opens an editor window where the graphic MOS item can be changed and updated.
    [2] in figure above: On the top right area you can see the status of the Mosart server and the status of various graphic engines configured.

[3] in figure above: The middle right area is a log of all actions performed on the overlay graphics either using the Multi GUI or the buttons from bottom left side of Overlay Graphics. Double clicking in this area will clear it.

[4] in figure above: On the bottom right you have the event log area which contains messages, warnings and errors from the Overlay Graphics application. Double-clicking in this area will clear it.

The info line at the bottom displays information about the application version, the number of CGs in the table and whether the MMR is used in the configurations.

Main Menu

images/download/attachments/57242395/about_mmog_mainmenu.png

  • Settings:

  • Graphics Profile: Select the graphics profile to use

  • Tools:

  • Standby: Toggle the graphics engines in or out of standby. The same action can also be performed from MultiGUI's menu.

Test Graphics Window

images/download/attachments/57242395/overlaygraphics_test-graphics.png
You can use this editor to test graphics.