Allows the user to specify the design source and object pool path.
Designs source: Allows designs to be shared between scenes by using the Object Pool, instead of the in-scene designs.
Object Pool Path: Allows users to specify an alternative Graphic Hub or Object Pool folder. A custom Object Pool Path must use the same hierarchy structure as the default object path. The default object path is /vizrt/VizWorld/GlobalDesigns.
Map Layer: Selects whether the scene uses the Front and Main layers, or only uses the Main layer and then applies a Dynamic texture for the overlaid items.