Viz Artist

Version 3.9.0 | Published December 13, 2017 ©

Anisotropic Light

This shader uses a lookup texture to compute the distribution of the specular component. All the shader properties are defined by the material of the container. Only Light number 1 is used and the light is always treated as a local light source.

In the figure below the left image is with anisotropic light and the right image is with a regular material.


Note: This plug-in is located in: Built Ins -> Shader -> Material

This section contains information on the following topics:

Anisotropic Light Properties

This plug-in does not have any properties or parameters.