Viz Artist

Version 3.9.0 | Published December 13, 2017 ©

Cloth

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Cloth provides a simulation of an elastic vertex system. The vertex system can be configured with many different parameters. Most of the parameters depend on each other, and some must be set in conjunction with others. The stress of the system will be mentioned below, and the rule is that the greater the stress is the greater the chance is that the system will run amok (unstable). With low stress factors the system is completely stable.

Adding the Cloth plug-in to a container will also add the Expert plug-in.

Note: This plug-in is located in: Built Ins -> Geom plug-ins -> Dynamics

This section contains the following topics:

Cloth Properties

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  • Reinitialize: Click this button to re-start rendering of the object

  • Elastic: Changes the elastic properties of the object. If set it to 0.1, the object behavior will resemble that of latex, and at 1.0 more like cloth

  • DampingFct: Specifies how much speed each vertex should loose. The lower this factor is the less speed the object will loose

  • Pause: Pauses all calculations and freezes the system’s animation.

  • Tessellation direction U and V: Sets the tessellation in the two directions on the objects’ surface. The calculation time needed will increase with more vertices

  • Speed: This factor is directly connected to how many calculations are needed per frame. The less calculation done the slower the object will move. If the number of calculations are increased, the object moves faster

  • Wind X, Y and Z: These three factors combined give the speed and direction of the wind affecting the object

  • TurbulenceSpeed: These three factors combined give the speed and direction of the wind turbulence affecting the object

  • TurbulenceFactor: This factor multiply the wind speed

  • Gravity X, Y and Z: A vector which defines gravity affecting all vertices of the object

  • Scaling u (width): Changes the width of the rectangle which is including the animated cloth without increasing the number of triangles

  • Scaling v (height): Changes the height of the animated rectangle which is including the animated cloth without increasing the number of triangles

  • Draw normals: Shows the normals for each triangle

  • Draw force: Shows the appealing wind in color

To Create a Cloth Effect

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  1. Add the Cloth plug-in to a Container.

  2. Add a material to the same Container.

  3. Set WindX to 2.0.

  4. Click the Reinitialize button to see the result.

See Also