Viz Artist

Version 3.9.0 | Published December 13, 2017 ©

Fabric Shader

On a dull surface, the impression of detailed surface structure is created by using bump mapping. The structure is defined by a normal map. A highlight is placed along the edges of the object to increase the impression of fabric surfaces.


Note: This plug-in is located in: Built Ins -> Shader -> RTTAdvancedMaterials

This section contains information on the following topics:

Fabric Shader Properties


  • Velvety (Limb) Parameter: Controls the strength of the velvety effect at grazing angles of view.

  • Bump Height: Manipulates the height of the created bumps and wrinkles on the surface.

  • Bump Map/Normal Map: Is the texture that defines the surface structure with encoded normals.

  • Technique: Shows a list of available techniques.

    • Standard_Bump: Is a technique has to be used with geometry that has no standard UV texture coordinates and normals.

    • Binormal_Bump: Is a technique should be used with geometry having texture coordinates and normals.