This section details how to work with Substances. The import and use of Substances in Viz requires a separate license. You obtain this license from your local Vizrt representative.
Substances use two different file extensions, .sbs and .sbsar:
.sbs files are editable substance "source files". Use Substance Designer with these files.
.sbsar files are performance optimized, published substances. You can import these files to Viz Artist. You cannot edit these files. To create a .sbsar file, first create a Shader with Substance Designer, and then publish this shader.
After importing a substance to Viz Artist, you add it to the Substance Shader. To view and adjust the parameters of a selected shader, click Adjust Properties in the Substance Shader Properties panel. The parameters in the Properties panel are different for each selected substance.
Tip: If the Adjust Properties panel opens in the background, press <Alt-Tab> to bring it to the foreground.