Viz Artist

Version 3.9.0 | Published December 13, 2017 ©

Working with image items

The maximum resolution of an image that can be imported and used as a texture in Viz Artist, is 16k.

This section contains information on the following procedures:

To Add an Image to the Graphic Hub Database

  • Import Images: Images can be imported from a hard disk or a network share to the GH database (see Advanced Issues with Video Codecs).

  • Create a Snapshot: Images can be created through taking a snapshot of the Scene Editor.

  • Image Editor: In the Server Tree open an Image in the Image Editor (double-click the Image), modify (if required) and select Save as...

To Edit an Image

  1. Double click the image to open the Image Editor.

  2. In the Image Editor that opens, define the new settings.

  3. Click the Save button.

To Export Images

You can export one or multiple images. Exporting RGB images with alpha creates RGBA image files.

  1. Select the image(s) to be exported.

  2. Open the Select Export Directory panel and select the folder where the image should be exported to

    • Select Export... from the Server Menu, or (when only one image is selected)

    • Right-click the image to be exported. In the menu that opens, select Export...

  3. Select an image format for export.

    Note: The exported image will retain its original name.