Enables High Dynamic Range Rendering/Imaging for the selected container. This improves the contrast of the generated scene in a much more realistic way.
Note: This applies to the Classic Render Pipeline only.
HDR Properties
High Dynamic Range: Enables HDR lighting instead of the default OpenGL lighting on Containers tagged for HDR lighting when set to
On
. To tag Containers for HDR lighting, the HDR plug-in must be placed in a Container to enable HDR lighting on the respective container and its sub-tree.Diffuse Map: Defines the diffuse light map. This is a HDR Cube map (must be a vertical cross and should have been imported from an .exr file).
Reflection Map: Defines the diffuse light map for the reflection part of the lighting.
Note: Diffuse and Reflection map require the texture mapping method to be Cube
. Do not reuse the same texture, where the texture mapping method needs to be something different than Cube
, but use a duplicate instead.
Rotation: Rotates the environment map with the set parameters.
Note: Diffuse map and reflection map together form the ‘environment map’.
Exposition: Controls the brightness of the maps (similar to the exposure time of an ordinary camera).
Background: Draws the Reflection map as background when set to
On
.