Unlike standalone scenes, a Transition Logic scene can have multiple defined layers that control the transitioning of multiple object scenes per layer, for example transitioning between variants of lower and top thirds. The following images shows the difference in results when executing commands towards Transition Logic scenes compared to standalone scenes. The images to the left (1) shows a Transition Logic scene with two layers and two object scenes, an Over the Shoulder and a Lower Third. The images to the right (2) shows two standalone scenes that are identical to the Transition Logic Object scenes.

Take Lower Third

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Take OTS

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Take Out OTS

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Take Out Lower Third

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The first action, take lower third, results in a lower third graphics being placed on-screen. The second action, take over the shoulder (OTS), places the OTS on-screen; however, with standalone scene design this also causes the lower third to be taken out, that is, a hard cut.

The third action, take out OTS, takes out the OTS; however, with Transition Logic scene design the lower third remains on-screen until it is taken out (last action).