To enable frame accurate handling of clips, it is necessary to preload the next scene by using the CUE command:
SCENE*<Scene Name> CUE
Because the loading time of clips is affected by disc speed and the used codec, allow at least a one second head start for the CUE command. The earlier you cue the next scene the more likely all of the clips are prepared when needed.
After the initial CUE command it is/could be necessary to send the following commands. If the scene was saved at another position than 0, send:
SCENE*<Scene Name>*STAGE SHOW
0.0
The following is always needed to finally set and activate the scene:
RENDERER SET_OBJECT SCENE*<Scene Name>
If the director is not configured to auto start you should use:
MAIN_SCENE*STAGE START
Note: The first and last commands are optional.
To Use the ClipTexturePlayer
The ClipTexturePlayer introduced in Viz Engine 5.3 allows to play a various range of broadcast and non broadcast clip formats (including transparency) without the need to utilize a certain clip channel. They can be used for promotion clips or similar.
The following prerequisites are needed:
Add the clip to the stage by dragging the ClipTexturePlayer to a director within the stage.
Disable Liveplay and animate the frames within the director.
The Frames-per-second need to match the output frequency.
Limitations
ClipTexurePlayer is only available in Viz Engine Render Pipeline scenes, Classic Render Pipeline scenes are not supported.
Audio is not supported (yet).