A local VizCommunication.Map in each Viz Engine (as part of a cluster), collects and stores data. This data can be internal data, like a scene script pushing data to the map, or data from external control applications through TCP or UDP.
This section contains information on the following topics:
- Viz Engine SHM Synchronization
- Viz Engine SHM External Data Input
- Viz Engine Internal Data Interactive Scene
- Viz Engine SHM Snapshot
See Also
- Data Sharing (see the Viz Artist User Guide)