A Viz Engine can be shared by multiple simultaneous NLE clients; however, there is no recommended number of users for SD and HD as this usually involves a performance issue and is not a fixed limitation.
Windows and Mac-based NLE system setups typically operate on a single Viz Engine. Since this requires transportation of frames (images) over the network, a fast network connection is recommended - preferably a gigabit switched network connection; however, a megabit (100 Mbit/s) connection will also work as the plugin supports lossless data compression using Portable Network Graphics (PNG) or Run-length Encoding (RLE) instead of uncompressed raw images.
Note: RLE is only supported by Viz Engine 3.2.2 or later.
Port Numbers
The table below describes all listeners and port numbers, and applications that use the port numbers to establish a connection:
Listener | Port | Description |
---|---|---|
Viz Engine | 6100 | Default port used for graphics rendering. |
Viz Trio | 6210 | Used by the Graphics Plugin to establish a connection to Viz Trio. |
Viz Pilot | 6220 | Used by the Graphics Plugin to establish a connection to Viz Pilot. |
Viz Pilot Edge | 6230 | Used by the Graphics Plugin to establish a connection to Viz Pilot Edge. |
Graphics Plugin Config | 6240 | Used by the Graphics Plugin to establish a connection to the Graphics Plugin configuration tool. |
Media Sequencer | 8594 | Port used by all clients that connect to the Media Sequencer. |
Viz Engine | 14300 | Alternative port used to avoid conflicts with port |
Viz Engine (multiplexed) | 50007 50008 50009 | Used by clients that connect to a multiplexed Viz Engine.
|
Viz Engine (Dual Channel) | 50107 50108 50109 | Second default port for a dual channel Viz Engine.
|
Connection Broker | 21098 | Connection to the Connection Broker configuration interface (for example http://localhost:21098/). |