When using Unreal Engine, we need to have the live/clip undistorted for it to properly blend with Viz Engine.

Depending on the Render Sequence, we may need to activate Lens Distortion and Overscan on the AutoCapture in Unreal.

imagem-20240823-090502.png

Lens Distortion should be active in Viz Engine and have a greater than 1 render scale.

imagem-20240823-090610.pngimagem-20240823-090645.png

As such, we currently support the following:

Virtual Studio
(Auto capture with Overscan On and Lens Distortion On)

External VS
(Auto capture with Overscan On and Lens Distortion Off)

External AR
(Auto capture with Overscan On and Lens Distortion On)

Multi-Layer Virtual Studio
(Auto capture with Overscan On and Lens Distortion On)

Multi-Layer XR Set
(Auto capture with Overscan On and Lens Distortion On)

Multi-Layer External VS
(Auto capture with Overscan On and Lens Distortion On)

Internal

Libero

Xpecto

Radial

Stype

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Trackmen

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition.

Image-Based

Fully supported
Supported but with limitations (see cell)
Not supported