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Viz Artist 5 introduced a significantly enhanced user experience. An all-new Scene Tree benefits users with improved accessibility and navigation within Scene Tree Containers.

New versions of Layer Manager and Scene Overview panel were included, plus IES Lighting and Adaptive Scene Design (which intelligently adjusts pre-defined output formats on the fly) are just some of the new features of Viz Artist 5.

The latest release, Viz Artist 5.3, delivers an improved user experience driven by a modern state-of-the-art user interface, coupled with an increase in application performance and several new features.

New Particle System

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Viz Engine 5.3 introduces the first iteration of a GPU accelerated Particle Effects System.

At introduction, Fire and Smoke are offered (with modifiers available, such as Wind, Turbulence, and Gravitation).

Third-party Particle Effect System plug-ins will also be possible via API. 
Read more

Improved PBR Workflow

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When a set of images is imported, Viz Artist 5.3 detects if a PBR material can be generated. If matching images are detected, Viz Artist automatically creates the material, saving time and improving workflows.

Viz Artist users can now drag ZIP files into the Viz Artist GUI and files automatically expand and import into Graphic Hub.
Read more….

New XR/AR Possibilities

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AR elements are defined and more easily visualized within a Scene as layers in front of virtual set extensions, the video wall, and the talent. Users benefit from this simplified XR workflow when implementing AR graphics and virtual set extensions adjacent to video walls.

Within Virtual Set use cases, users have the option to dedicate a GPU to Unreal Engine, while Viz Engine maintains the capability to run on a separate GPU.

Performance is increased across the workflow and Scenes can be optimized efficiently.

Improved Clip Playback

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With the new container based Clip Player implementation, Viz Engine Render offers a new alternative to the Softclip solution in the Classic Render Pipeline while supporting most common codecs.

A switch to GPU-based hardware acceleration with NVDEC (NVIDIA Decoder) significantly enhances Clip Player Pro performance.

NDI 6 & HDR

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Support for NDI 6 has been added to Viz Engine 5.3 and includes support for HDR HLG workflows on input and output.

HDR S-Log3 is added, as is support for HDR displays and HDR video walls – as managed through the HDR feature within Microsoft Windows OS.

Viz Engine Migration Helper Tool

Many Viz Engine users are operating on legacy Viz Engine 3.x and Viz Engine 4.x hardware and software. This is severely limiting their ability to implement modern and efficient graphics workflows. One reason given for the delay is that they operate with very large graphic libraries and therefore must contend with time and resource constraints.

 Viz Engine 5.3 introduces a Classic Render Pipeline’ Viz Engine Renderer Migration Helper Tool that will save many hours of effort to migrate and convert large graphic libraries to the new and more powerful Viz Engine Renderer.
Read more….

Viz Engine

Viz Artist

Integrations

  • Improved image import for PBR Materials

  • Option to apply color coding to entire container

  • Configurable Shortcuts for Artist and Engine

  • Color schema for Live Input sources

  • Switching active Graphic Hub without restart

  • New Undo/Redo Stack

  • Examples for Vertex-, Fragment- and Transition- Shaders

  • Favorites for Fontfaces

  • New modern Icon Set

See list of changed shortcuts

  • Unreal Engine

    • UE 5.4 Support

    • Multi GPU Support to distribute load for Viz Engine and UE

    • Multi-Layer External VS render sequence

Changed Shortcuts

The following shortcuts have changed:

Scene Editor

Action

Old Shortcut

New Shortcut

Delete Object

BACKSPACE

DELETE

Camera View Zoom

X/Z

X/Z

Orthogonal Rubberband Zoom

X/Z

Q/W

Camera View Zoom In/Out in Orthogonal mode

SHIFT

Removed

Mouse modifier in Scene Editor
(Undocumented and Classic only)

Mouse Wheel to Position/Rotate/Scale

Removed

Zoom In/Out

O + Mouse Wheel

Mouse Wheel

Switch to Back Camera (Orthogonal)

Keypad 0

Keypad 1

Position/Rotate/Scale
(Undocumented and Classic only)

X/Y/Z Key + Mouse Wheel 

Removed

Render Editor (On Air)

Action

Old Shortcut

New Shortcut

Off Air

ESC

Added CTRL+Q as additional shortcut

Toggle Preview

SHIFT + BACKSPACE

Added CTRL+P as additional shortcut

Stage

Action

Old Shortcut

New Shortcut

Select Keyframe Mode

S

Split into Rubberband Selection (R)

Spline Y Zoom Out

S

S

Set Stoppoint Mode

S

P

View Spline 1/2/3

CTRL Z/X/C

1/2/3