The following chapters describe some common workflows using the new render possibilities in Viz Artist and Viz Engine.
- Viz Engine Shaders
- Comparison of Render Pipelines
- Moving from the Classic to Viz Engine Pipeline
- From 2D Logo to AR Object
- Postprocessing Effects
- Color Space
- Working with Phong Materials
- Working with PBR Materials
- Light and Shadows
- Global Illumination
- Working with Holdout and Trash Mattes
- Using Multiple Textures in Viz Engine
- To Setup a Talent Reflection in a Virtual Studio
- To Setup a Reflection for Augmented Reality
- Setup Precision Keyer
- Working with Text and New Font System
- To Improve Render Quality
- Scene Compositing
- Instancing
- Projected Virtual Window
- To Setup Talent Shadow in a Virtual Studio
- Particle System