Viz Engine

Version 3.10 | Published April 03, 2018 ©

Shared Memory (SHM)

The information in this section relates to the VizCommunication.Map (see the Viz Artist User Guide).

A local VizCommunication.Map in each Viz Engine (as part of a cluster), collects and stores data. This data can be internal data, like a scene script pushing data to the map, or data from external control applications through TCP or UDP.

This section contains information on the following topics:

See Also