Graphics Plugin Administrator Guide

Version 2.3 | Published September 14, 2023 ©

Hardware Requirements

All installations require a Viz Engine in combination with a database (either a Media Sequencer, used by Viz Trio or Graphics Plugin Editor, or a Pilot Database used by Viz Pilot or Viz Pilot Edge). Several NLE systems are supported on both Windows and Mac, and the setup is basically the same for both platforms. The Graphics Plugin configuration tool is used to configure the plugin, Viz Engine, Media Sequencer and editors.

Note: Advanced setups use Connection Broker to select engines from a pool of Viz Engines. See Connection Broker for more information about this setup.

Overview of NLE System Setups

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Viz Engine is a real-time graphics renderer, and at the core of the Vizrt graphics workflow. Viz Engine must handle multiple simultaneous requests. In Viz Engine, the multiplexing functionality is a built-in feature.

Connection Broker performs connection brokering, providing all Graphics Plugin system users with a single connection point for graphics rendering.

Media Sequencer is a framework for defining and executing media elements on Viz Engine. The media elements are defined in a tree-based schedule that the Media Sequencer interprets, but for Graphics Plugin, it is simply used as a storage solution for Viz Trio, which is used by the Graphics Plugin Editor.

Viz Pilot database is an Oracle 10g or 11g database that stores template data and references to the template graphics. The Viz Pilot database is mainly used in conjunction with Viz Pilot.

Viz Trio, Viz Pilot Edge, and Viz Pilot

  • Viz Trio is the Graphics Plugin Editor for Mac supports browsing and previewing Viz Trio templates and pages stored on a Media Sequencer.

  • Viz Pilot Edge and Viz Pilot support browsing and previewing templates and data elements stored on the Viz Pilot database.

Note: Effects are bound to the editor that made them, even if you subsequently switch to a different editor. This binding happens the first time Editor is clicked for a specific effect - not when the effect is dragged onto the timeline.

Note: NLE system-specific installations are outside the scope of this guide.