Viz Engine Administrator Guide

Version 5.0 | Published December 20, 2022 ©

New in Viz Engine 5.0

Viz Engine is today’s most powerful real-time compositor used in the media industry. It renders animated 3D scenes in HD, UHD and beyond, utilizing any of three available pipelines. Viz Engine is much more than just a graphics renderer, it is the cornerstone of today’s most advanced media workflows.

New Features

  • Adaptive Storytelling.

  • New Anti-aliasing.

  • New Fog Post Effect.

  • Most advanced font rendering with variable font support.

  • HDR support (Display referred mapping to HLG).

  • IES Lighting for photorealistic lighting.

  • Multi-ray SSR reflections and layering capabilities.

  • Dynamic blending of textures / texture inheritance via Texture Slot plug-in.

  • Better DOF quality.

  • Better Shadow quality.

  • GLTF importer.

  • New render sequence foundation to allow for more rendering flexibility and custom sequences in the future.

  • Faster post recording.

  • Parallel shader compilation for faster initial startup.

  • No bones limitation for vertex skinning anymore.

  • Additional texture transformation capabilities.

  • WinMask support.

  • Multi Instancing support.

  • More efficient IO throughput for UHD or multiple inputs.

  • Viz Engine 5 is JTNM tested.

Integrations

  • NDI 5 / Bridge support.

  • Share multiple GFX channel outputs via SMURF.

  • NMOS IS-07 based alarms for monitoring IP based infrastructure.

  • Simple and fast PBR import with FBX (+Substance Material from Cinema 4D) and GLTF support, no need to reassign textures after the import.

  • Extended FBX support.

  • Photoshop Import to speed up graphics design in Viz Artist (for example, for Adaptive Graphics).