Viz Arc User Guide

Version 1.9 | Published October 31, 2023 ©

System Overview

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Viz Arc is a control application that can be used for one or more Viz Engines. Viz Arc uses Graphic Hub and its REST API for browsing Scenes, Images, merged Geometries and Materials.

When working with tracked cameras in a Virtual Studio environment, Viz Arc communicates with Tracking Hub to send and receive camera tracking information. One of the key features of Viz Arc is the ability to set up Augmented Reality elements in outdoor productions directly over a map. A working internet connection is required to retrieve map imagery from providers such as Bing or OSM.

Ports

Application

Port

Protocol

Viz Arc Web Service

Default port: 5004

Default port: 5005

HTTP

HTTPS

Viz Arc REST Service

(standalone service)

Default port: 9004

Default port: 9005

HTTP

HTTPS

Viz Arc MQTT Broker

Default port: 1883

TCP

Vic Arc TCP Server

Default port: 9204

TCP

Viz Arc Template Script

Viz Arc Main Script

Debugging port: 9222

Debugging port: 9223

TCP

TCP

Viz Engine

Default ports: 6100, 6800

Feedback port: 7476

TCP

UDP

Viz Arc Feedback

Feedback port: 12050

UDP

Graphic Hub REST

REST API port: 19398

HTTP

Tracking Hub

Requests data through port: 20000
Receives data through port: 4000

TCP
UDP

Media Sequencer

REST API port: 8580

HTTP

Media Service

for v4.1.0 and higher: 25506

for v2.3.3 and lower: 21099

HTTP

Pilot Data Server

REST API port: 8177

HTTP

Coder

Coder port: 8081

HTTP

Unreal Engine

arcCom port: 5647

TCP

Unreal Launcher

VizArcUnrealLauncher port: 5644

TCP

Unreal Web Interface

Default port: 30010

HTTP

Unreal Web Socket

Default port: 30020

TCP

Vinten Automation Server

Vinten port: 11239

TCP

Viz One

REST API port: 80

HTTP

Viz Arena

Web API port: 40055

HTTP

Viz Object Tracker

Default port: 10005

HTTP

Art-Net Integration

Default port: 6454

TCP

Monogram Integration

Default port: 51234

UDP