Viz Artist

Version 3.11 | Published August 27, 2018 ©

Fabric Shader

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On a dull surface, the impression of detailed surface structure is created by using bump mapping. The structure is defined by a normal map. A highlight is placed along the edges of the object to increase the impression of fabric surfaces.

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Note: This plug-in is located in: Built Ins -> Shader -> RTTAdvancedMaterials

This section contains information on the following topics:

Fabric Shader Properties

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  • Velvety (Limb) Parameter: Controls the strength of the velvety effect at grazing angles of view.

  • Bump Height: Manipulates the height of the created bumps and wrinkles on the surface.

  • Bump Map/Normal Map: Is the texture that defines the surface structure with encoded normals.

  • Technique: Shows a list of available techniques.

    • Standard_Bump: Is a technique has to be used with geometry that has no standard UV texture coordinates and normals.

    • Binormal_Bump: Is a technique should be used with geometry having texture coordinates and normals.