Viz Engine

Version 3.11 | Published August 27, 2018 ©

Supported Software

Viz Engine Software

To run Viz Engine as a program or preview (optional) machine, the following software and configuration is needed:

Viz Engine specifications

Category

Requirement

Software

  • Installation of latest Viz Engine/Artist package

  • Optional: (Additional plugin packages like Datapool or Viz World Client)

  • Optional: When used for local preview of video clips from Viz One, Viz Engine must be installed with an MPEG-4 codec and Matroska splitter

    Codemeter runtime for WiBu based licensing

Hardware

License dongle for legacy hardlock licensing.
Supported GPU and videoboard

Executable(s)

viz.exe

Ports and Connections

  • 6100 (preview and playout)

  • 14300 (Viz Multiplexer)

  • 50007-50010 (multiplexing)

Network access

  • Mapped drive to VOS still store folder

  • Local preview: Mapped drive to Viz Engine data root

Preview Server

The Preview Server option is used in situations where Viz Engine is used to provide frames for snapshot or thumbnail generation. A typical use case would be to connect multiple Newsroom Components to a preview server.

The Preview Server must be installed on a separate Viz Engine machine with its own license.

Category

Requirement

Software

  • Latest Preview Server package

  • Microsoft .NET Framework 4

  • Latest Viz Artist/Engine package

  • Codemeter runtime for WiBu based licensing

Hardware

License dongle for legacy hardlock licensing.
Supported GPU and videoboard

Executable(s)

PreviewServer.exe

Ports and Connections

54000: Used to connect over http with the REST interface.

Network access

Uses the ZeroConf protocol to announce available services.

Viz Artist Software

The Viz Artist design machine should preferably have the same specifications as the Viz Engine playout renderer, especially if the designers need to test performance issues on demanding scenes.

If designers are creating templates for Viz Pilot, it is recommended that Viz Pilot is installed on a separate machine for more accurate playout emulation on Viz Engine.