Viz World User Guide

Version 17.0 | Published March 11, 2019 ©

Map Projection

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An essential setting for 3D globe building in Viz Artist is To set the map projection to an equidistant cylindrical projection (also known as equi-rectangular or geographic projection). When using the map on a 3D globe in Viz Artist it will give the right (or more correct) representation of the world.

Note: In Viz Artist vertex mapping should be used when creating 3D globes.

Wrong and correct projection

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Using the wrong projection within Viz Artist, for example, with the Map Tiler plugin to build a 3D globe, will produce a distorted projection.

To set the map projection

  1. Select the Properties tab.

  2. From the Projection drop-list select the Cylindrical Equidistant projection.

  3. Select “The World” from the View drop-list (lower-right corner) to check that the map is a flat and not a globe view of the World.

  4. Click Apply.

    Note: This test also works well via the WME in Viz Artist, and so on.