Viz World User Guide
Version 17.0 | Published March 11, 2019 ©
Map Projection
An essential setting for 3D globe building in Viz Artist is To set the map projection to an equidistant cylindrical projection (also known as equi-rectangular or geographic projection). When using the map on a 3D globe in Viz Artist it will give the right (or more correct) representation of the world.
Note: In Viz Artist vertex mapping should be used when creating 3D globes.
Wrong and correct projection
Using the wrong projection within Viz Artist, for example, with the Map Tiler plugin to build a 3D globe, will produce a distorted projection.
To set the map projection
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Select the Properties tab.
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From the Projection drop-list select the Cylindrical Equidistant projection.
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Select “The World” from the View drop-list (lower-right corner) to check that the map is a flat and not a globe view of the World.
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Click Apply.
Note: This test also works well via the WME in Viz Artist, and so on.