 
 Viz World User Guide
Version 17.0 | Published March 11, 2019 ©
Using the Map Name Editor
This section describes how to use the Map Name Editor. See the following sections for more information:
To create a new language file
-     Start Windows Explorer 
-     Create a folder named Languages in the following location: -     32 bit: C:\Program Files\Curious Software\Curious World Maps\SharedData 
-     64 bit: C:\Program Files\vizrt\Viz World\SharedData 
 
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-     In the folder you can either place an empty file called <my language>.mdx or copy and rename UserNames.mdx (if you already have changed a lot of the label names)   
-     Start the Map Name Editor executable found under -     64 bit: C:\Program Files\vizrt\Viz World 
 
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-     Edit the new file -     Your language will be added as a new column 
 
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-     Click Save Changes 
To add language specific translations
-     Start the Map Name Editor 
-     Connect to your Viz World Server 
-     Right-click and select your language column representing your custom language file 
-     Search for the name that needs a language specific translation 
-     Enter the translation and click Save Changes 
To use the new language file
-     Start the Server Configuration tool and log on to your Viz World Server 
-     Select the Maps’ Display section 
-     Set the Alternate Label Display’s first option to be M-Language (multi-language) 
-     Start for example Viz Artist, create a maps scene and launch the Map Editor (WME)   
-     Right-click the map area and select your language from the appearing context menu Note: Setting a language in WME does not affect the language used in Viz Artist. 
-     For Viz Artist add/edit the VizWorld.ini file under C:\ProgramData\Vizrt\viz3\Maps and add the following entry: language=[my Language ID]
-     or (dynamically) send the following command to Viz Engine: MAPS LANGUAGE [my Language ID]Note:my Language ID refers to the order in the list of languages, English = 0, Norwegian = 1etc. See the above screenshot. 
See Also