Viz Multichannel

Version 4.1 | Published May 27, 2019 ©

Requirements

There are compatibility requirements, access policies and rights for the software components in a Viz Multichannel work flow.

IMPORTANT! Always check component software Release Notes, bundled with the software installers at download.vizrt.com and in the Documentation sub-directory of the program directory once the program is installed.

General

There are some general requirements for any Vizrt system to run. These requirements apply when setting up a complete system with integration to other Vizrt and third party software products:

  • All machines should be part of the same domain and workgroup.

  • Users of the Vizrt machines should ideally be separated in at least two groups, administrators and designers/operators.

  • Most machines running desktop applications must be logged in with sufficient privileges to run Vizrt programs, while services by default do not require users to be logged in.

  • Vizrt servers must have static IP addresses.

    Caution: Third party systems that provide Vizrt systems with files must only use Microsoft Windows operating system compatible characters as the file name.

  • Vizrt has license restrictions on all Viz Engine and Viz Artist instances. To have an output of Vizrt generated graphics (preview and program channels), either an USB or a parallel port dongle on the renderer machine is required.

Hardware

Hardware requirements vary depending on the system purchased; however, every system delivered by Vizrt has an accompanying hardware specification sheet that, for a new system, matches the requirements on the software.

For older hardware that are used with newer versions of Vizrt software, such as Viz Engine, it is always recommended to check against the current hardware specifications for the new software version to make sure that the latest software can run on the old hardware specification.

Additional hardware must always be checked to see if it is compatible with existing hardware. For example, the GPI cards supported by Vizrt must fit in the Media Sequencer servers.

For more information on hardware specifications, please contact your local Vizrt customer support team.

Software

The following sections describe software requirements for the product described in this manual and a range of components that may be integrated with it.

IMPORTANT! Always read the Release Notes (RN) for late minute changes or requirements, if any. If there are differences in the hardware or software requirements listed here and in the RN then the Release Notes supersedes the manual.

Viz Multichannel

The Viz Multichannel client is used by the traffic department to schedule programs that are controlled by automation systems in the master control room. It has a TCP connection to Media Sequencer. The client gives the user access to creation, editing and playout of pages with graphics and video clips.

Component

Requirement

Software

Media Sequencer 4.1 or higher

Microsoft .NET Framework 4.6.1 or higher.

Microsoft Visual C++ 2010 Redistributable Package (free download from http://www.microsoft.com/en\-us/download/details.aspx?id=5555)

Viz Engine 3.6 or higher. Viz Engine 3.8.3 recommended.

If you are using a local Viz Engine to preview video clips from Viz One, Viz Engine must be installed with video codecs: (Windows XP = MatroskaSplitter, ffdshow, Win7DSFilterTweaker // Windows 7 = K-lite Codec Pack full)

Viz One 5.11 or higher if using Viz One integration.

Executable(s)

VizRundown.exe

PlaylistImporter.exe Version 1

PlaylistImporter.exe Version 2

viz.exe (Viz Engine executable)

PromoServer.exe

UpgradeTool.exe

HarrisIntegration.exe

MarinaIntegration.exe

NeptuneIntegration.exe

Service(s)

Viz Multichannel Schedule Collector

Viz Multichannel Promo Server

Viz Multichannel Integrations Hub

Operating system

Windows 10 32-bit or 64-bit

Windows 7 32-bit or 64-bit

Windows Server 2008 R2

Integration with Viz One

Multichannel integrates with the Viz One MAM system. Viz One version 5.8 (and later versions) require Multichannel version 2.11 or later.

Network Ports and Connections Ports and Connections

Application (From)

Application (To)

Port

Viz Multichannel (VizRundown.exe)

Media Sequencer

8580, 8594

Viz Multichannel

Viz Engine

6100, 6800

Viz Multichannel

Viz One

80

Viz Multichannel

Promo Server

9005

Viz Multichannel

Preview Server

5400, 21098

PlayList Importer v1

Media Sequencer

8594

Integration Modules, Quick Scheduler Server

Integrations Hub

9990

PlayList Importer v2

Integrations Hub

9991

Quick Scheduler

Quick Scheduler Server

9991

Harris Integration

Harris Automation

10050

Marina Integration

Marina Automation

18083

Ports in table above are TCP. Read the From and To in the table as initiator and receiver. Example: Multichannel uses TCP-port 8580 and 8594 when exchanging data with the Media Sequencer. Not all ports are used at all times, but they can be used and must be available. Traffic can be assumed bi-directional, i.e. from and to the services using the ports indicated in the table.

Note: Viz Multichannel Marina Integration sends traffic on port 18083 to the Marina Automation and uses port 12212 bi-directional.

IMPORTANT! Some ports are configurable. For instance the Viz Engine uses port 6100 (and additional port 6800 for dual-channel engines) but can be configured to use other ports.