Viz Plug-ins User Guide
Version 5.1 | Published December 12, 2023 ©
Glow
The Glow plug-in makes the lit faces of objects glow.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Global
Compatibility Note: This plug-in has been deprecated in the Viz Engine Render Pipeline. It can be replaced with emissive colors and blooming effects.
Glow Properties
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Blur Width: Sets the width of the blur (the size of the glow).
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Strength: Sets the intensity/strength of the glow.
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Object Strength: Sets the intensity/strength of the glow on the faces of the object.
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Draw Texture: Uses the selected Texture for the Glow Effect. When a multi-textured object is used, use the Unit drop down box to select which of the textures to use.
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Use Color: Changes the color of the glow when set to On. If set to Off, the glow is based on the Color (Material and Texture) of the Object.
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Textured: Applies the Texture, or Textures, of the object on the glow.
To Add a Glow
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Add a Sphere plug-in to the Scene Tree.
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Add a Material and a Texture to the Sphere container.
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Add the Glow plug-in.
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Open the Glow editor and set these parameters:
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Blur Width: 50.0.
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Strength: 8.0.
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Object Strength: 0.0.
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Enable Use Color and set the color parameter.
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Examples with the same parameters and:
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Draw Texture set to On (1)
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Texture set to On (2)
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Draw Texture and Texture set to On (3)