Viz Plug-ins User Guide
Version 5.1 | Published December 12, 2023 ©
Light V4
The Light (V4) plug-in adds a new Viz Engine light onto a container.
More detailed information about how to use Lights in Viz is available at Light and Shadows in Viz in the Viz Artist User Guide.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Global
Compatibility Info: This plug-in works in the Viz Engine Render Pipeline only!
Light (V4) Properties
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Light Type: Selects what kind of light is applied to your container.
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Directional
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Point
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Spot
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Area
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Color: Selects the color the light source emits.
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Intensity: Determines the strength of the light source.
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Diffuse Intensity: Determines how much light diffuse areas emit.
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Specular Intensity: Determines how much specular areas of the source are affected. This is also important for Blooming Effects.
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Radius: Defines the active area of a Point or Spotlight.
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Outer and Inner Cone Angle: Defines the angle of a spot light’s beam (available to spot lights only).
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Layer: Defines the layer, this light is active. See Light Layer plug-in.
Shadow Settings
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Shadow On/Off: Generates shadows from the lights when set to On (this setting is not available on Area Lights).
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Offset Factor: Defines the polygon offset factor for shadow rendering.
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Offset Units: Defines the polygon offset units for shadow rendering.
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Split Lambda: The value to blend between log and uniform cascade splitting.
Global Illumination Properties
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Radiosity Multiplier: Defines a scale factor for the radiosity contribution of the realtime light source.
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Bake: Defines if your light is used as a real-time light or as a baked Global Illumination light.
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Baked Radiosity Multiplier: Defines a scale factor for the radiosity contribution of the baked light source.
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Baked Directional Spread: Produces basic soft shadows for baked lights when given positive values (for Directional lights only).