Viz Arc User Guide

Version 1.8 | Published October 13, 2023 ©

Tracking

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Tracking

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  • Status: Enables or disables the Tracking panel.

General

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  • Enabled Inputs: Sets the number of objects that can be tracked contemporarily.

  • Viz Engine: Select the Viz Engine, already pre-configured in the Profiles tab, that the Object Tracker uses as source.

  • Server Port: Sets the port where the Viz Object Tracker is listening.

SMURF Input

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  • Input Key: Select (from a list) or modify the key to use to retrieve the textures for the Object Tracker.

  • Sync Key: Viz Engine's SHM master sync key. The default is viz_engine_SHMsync.

Tracking Hub

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  • Maximum Delay |Fields|: Texture delay set in the Engine, the delta fields between this value and the processing time is handled by the Object Tracker.

  • Texture Asset: Texture to delay; this parameter is automatically filled when the Input Key is selected from the list.

Performance

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  • GPU: Zero-based index representing GPU affinity where the Viz Object Tracker does parts of the AI computation. This applies only to multi GPU systems. 0 represents the fist GPU, 1 the second etc.

  • Filter overlapping BB: Ignores bounding boxed that overlap to a certain extend with a larger bounding box.

  • Overwrite Previous Tracking: Overwrites the currently selected tracker when selecting a bounding box that is already assigned to a different tracker, if enabled.

  • Cut Detection: When a hard cut is detected, all current trackers are lost.

Appearance

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  • Tracked Objects Alpha: Sets the transparency of the bounding boxes of the detected objects.

  • Show Tracked Objects IDs: Hides/shows the objects IDs when the detection is running, for debug purposes.

  • Show Tracked Objects Scores: Hides/shows the objects scores when a detection (Detection and Tracking, Face and Pose) is running, for debug purposes.

Graphics

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  • Pointer Offset: Enables the possibility to draw an offset to apply to the pointer.

  • Keep Previous Valid Offset: Applies the the last valid offset each time you click on a new object when active. Otherwise, the offset you draw each time is applied.