Viz World Plug-ins Guide

Version 17.0 | Published January 10, 2019 ©

Map Layers

images/download/thumbnails/44386123/viz_icons_map_layers.png

The Map Layers plug-in exposes map layers to an external application. Map layers are labels, regions, and so on.

Note: This plug-in is located in: Built Ins -> Container plug-ins -> Maps

Map Layers Properties

images/download/attachments/44386123/plugins_container_map_layers.png

  • Mode: Defines the layer maps mode Static and Dynamic.

    • Static: Enables maps to be imported to Viz Artist’s image library and saved with the scene.

    • Dynamic: Enables pyramid maps to be loaded from the cache and temporary folder. When the CWMClient plug-in receives a new map, all layers are updated.

  • Texture Compression: Sets the compression level for the texture (DTX5 is the highest compression level, which is less texture quality).

  • Texture Quality: Sets linear for using the same image resolution in the entire zoom range, or Mipmap to change resolution according to the distance from the image (managed automatically in Viz Artist).

  • Texture Mapping: Defines how the texture (map) is mapped.

  • Texture Anisotropic Filter: Turns on the relevant anisotropic in the image on the same container with CWMClient (similar to Mipmap, above). Available settings are Off/2x/4x/8x/16x.

  • Edited Layer: Sets the layer number for editing. Each layer is then assigned map properties to display.

  • Active: Activates or disables the selected layer.

  • Container: Assigns the container for holding the created layer map.

  • Flags: Enables (On) the requested property to expose the map property or feature in the selected layer. Flags refer to all the settings from Base Map to Overlay Data.

  • Build Tiles: Builds the map layers.