Viz Artist User Guide
Version 5.0 | Published December 20, 2022 ©
New in Viz Artist 5.0
Viz Artist 5.0 continues to unify features and bring a new modern look into Viz Artist.
New Features
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New Anti-aliasing.
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New Fog Post Effect.
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Most advanced font rendering with variable font support.
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HDR support (Display referred mapping to HLG).
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IES Lighting for photorealistic lighting.
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Multi-ray SSR reflections and layering capabilities.
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Dynamic blending of textures / texture inheritance via Texture Slot plug-in.
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Better DOF quality.
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Better Shadow quality.
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GLTF importer
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New render sequence foundation to allow for more rendering flexibility and custom sequences in the future.
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Faster post recording.
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Parallel shader compilation for faster initial startup.
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No bones limitation for vertex skinning anymore.
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Additional texture transformation capabilities.
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WinMask support.
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Multi Instancing support.
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More efficient IO throughput for UHD or multiple inputs.
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Viz Engine 5 is JTNM tested.
Integrations
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NDI 5 / Bridge support.
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Share multiple GFX channel outputs via SMURF.
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NMOS IS-07 based alarms for monitoring IP based infrastructure.
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Simple and fast PBR import with FBX (+Substance Material from Cinema 4D) and GLTF support, no need to reassign textures after the import.
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Extended FBX support.
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Adobe Photoshop Import to speed up graphics design in Viz Artist (for example, for Adaptive Graphics).
Viz Artist
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New Scene Tree implementation.
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New Media Asset Manager.
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More compact layouting.
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Better support for HiDPI monitors